ck2 best pagan religion

Bn is also unlocked by Jade Dragon, and Horse Lords allows playing of pagan nomadic rulers. Meritocracy with the best part of Warmongering nature? It basically removes any fear of a succession crisis ever again, and Enatic gets the slight edge by basically giving you a free subjugation/crusade option on pretty much any leader in the game due to the rarity of female rulers in general. I've had games where several centuries have gone by and literally only one or two guys have been made Venerated Ancestors and they're usually some random idiot. With tribal mechanics, pagans cannot raise Tribal Organization very high without having severe relations penalty for tribal Unreformed Pagan vassals (-30 opinion with Absolute). No penalty for female rulers. Characters get a Rite of Passage when reaching adulthood. AI rulers only try to convert provinces if zealous Also you cannot create warrior lodge. Example: Your sister matri marries some guy from Ashina dynasty, they have a daughter for example, all you have to do is to matri marry her to your male heir. Harmonious expands our pool of talent but makes it harder to stack bloodlines due to disallowed cousin incest. The last playable Slavic ruler is Chief Testislaw of Dyrmin. Enatic and Agnatic clans allow us to get open succession law which is super strong as we know from muslims. "IN THEORY" 95% of the time it works every time. Totally fine for religions without 30% levy bonus, but if you want to expand then other natures are . Similar story with Ancestor Veneration, but with more hassle of sucking up to the old dudes, the one disadvantage of Ancestor Veneration is that we must pick either Hierocratic or Autocephalous leadership (I think). Pagan non-nomads normally requires the Old Gods or Holy Fury DLC to be playable. Reformed religions gain access to holy wars, usable on any target of a different faith (including other pagans). Diviner read signs before a war to try to improve troop morale. Reformer gets a powerful artifact. 100% objectively correct scientific analysis of the civilized/barbaric nature of every religion and heresy's gameplay features in CK2. Low MA will hurt you bad tho unless you're in middle east. AI rulers will only convert same-group provinces. Enatic Clans doctrine is extra powerful because one can easily 'breed in' several bloodlines by simply doing matrilineal marriages over a few generations. +40% garrison size in county of this religion. +5% Morale of armies. If you've ever wondered about in CK2, how do you change religion, now you know! The opinion bonus and extra piety is always useful, which translates into a more stable realm. Disallow avuncular marriage and cousin marriage. Havent seen many posts about reforming the Bon religion. Priests cannot inherit. Also has access to the decadence mechanic which can also increase demesne income with tribal or iqta governments. if you raid a lot + capture bonus from society + capture bonus from the military trait. Agnatic law is enforced, open succession law is unlocked. Also Hellenic religion lacks concubines. Ship maintenance reduced to 10%. Strangely there are no upsides to Shia or Ibadi. Prisoners of different religions can be sacrificed for Piety. Yea i know all that, and i never said i liked it. Now that you have no fast way to expand through pagan lands, you may wish to convert to a culture that allows use of the Tribal Invasion CB, so you can quickly expand through infidel lands instead. But later, feudal realms grow their income more quickly, while raiding becomes less feasible as targets consolidate. Rulers lose prestige when at peace for too long. Some of them are stronger than the regular doctrines. Haruspicy and Astrology effects. Generic Tengri paganism allows for more levies. No female temple holders. It says we can spend piety to improve curtier abilities but we can do it once per 5 years and can improve stat for one point. Women can take up to 3 consorts. Only if I could mark "Helpful" multiple times Is making your concubine who was a "raid-captured daughter of enemy duke" your vassal queen, and then murdering her an exploit? Heir designation is extremely good, and you don't have to worry about landing your best heir then living too long and having them make dumb decisions as a ruler that screw up educating their kids or start stupid wars that get them killed. Concubines not allowed. Jainism without doubt. Meritocracy does have a major downside in that you can only designate your children, making it difficult to get your genius strong nephew on the throne or skip a generation. AI rulers are less likely to start wars, plots and factions. Pretty useless outside india but with gavelkind sucession you can have a demesene of twenty counties. Due to the Germanic faith's long and combative relationship with Catholic western Europe, there are a number of unique events between them. Press question mark to learn the rest of the keyboard shortcuts, https://ck2.paradoxwikis.com/Pagans#Reformation. I think the only time I mention something similar is switching to Germanic to use Prepared Invasion in the context of Daring. Ancestor Worship decision available. Interfaith marriage is unavailable. Incompatible with Harmonious, Agnatic Clans and Enatic Clans doctrines. AI looter prefer coastal counties. Autonomous leadership also enables four branches: With the new reformation system, some synergies occur which present new abilities or opportunities to characters of this specific reformed religion. The sun is reflected beautifully on his bald head. Rulers can spend 500 Prestige and 150 Piety to increase courtier or own attributes. Lose piety when at war against faithful.Penalty to Spymaster steal technology. They keep access to county conquests and raids. If consorts are available and the Peaceful religion nature and Tribalist traits from Autonomous leadership outweigh the Short Reign penalty (and the player ensures that most vassals are of the player's dynasty), it makes sense to pick Divine Marriage instead of Stability, to get an even higher score from Divine marriages, in situations where inbreeding is already likely. That deserves recognition. The selection of Leadership style determines the type of religious head. I will explain some of my choices based on how it worked out in my games. If you want internal stability, pick Hierocratic and enjoy your excommunications. The lack of a formal religious tradition means that pagans have a harder time spreading their faith outside pagan lands. I never tried Astrology and Haruspicy, I think they have the same amount of events as bloodthirsty gods, but I have yet to try them. AI rulers are more aggressive.AI rulers only convert same-group provinces and only when zealous AI rulers only try to convert provinces if zealous. Late to the party but I like this one; for the purpose of acquiring bloodlines. Full status of woman law is enforced. While you're spreading religion across the world, why not check out some of our other guides on Crusader Kings II. Reformer becomes the first religious head. Religious Control Mandate law is unavailable.AI rulers will not convert provinces. The Zunists are unique in that they are somewhat of a hybrid of the Offensive and Defensive; generic Paganism grants no bonuses. Create an account to follow your favorite communities and start taking part in conversations. Enatic law is enforced, open succession law is unlocked. Matrilineal marriages are disabled. Access to Hermetic society. Heir Designation is allowed (if at least one of Rajas of India or Jade Dragon is enabled). The Short Reign relations modifier is three times more severe for pagans. +80% Defense and +80% morale for all units if fighting in county of this religion. Astrology also enables Hermetic society which puts it up there with the notable doctrines for me. Animistic effects. However, the religion's holy sites are scattered far and wide making reformation very hard. When I started writing this tier list I wanted to put all natures in one tier, but realised I have never really used dogmatic and proselytizing because they feel lackluster to me. I can't disagree strongly enough with this. Holy Fury Pagan Reformation Tier List & Discussion, Holy Ghost Spirit isnt being talked about enough, Both my character and Christianity are based. Women can take up to 3 consorts. If tribal, remember that demesne counties which are still following the old faith will give less tax and levies. Moral Authority edit Main article: Moral authority There are 6 Natures you can choose from, all with their advantages and disadvantages: Now you have to choose from many CK2 Doctrines two that you think will fit most with your Pagan Reformation. Germanic pagans do especially well since they get free ships, can navigate rivers, and are close to prime raiding targets. Depends on what you want. Foreign rulers will sometimes send missionaries. In game terms, reformed pagans no longer face the restrictions on crown authority, succession, independence wars and conversion that other pagans do. Hellenic). My guide was more aimed at the casual/experienced player rather than the hardcore veteran (hardcore veterans don't need guides/tierlists!). No female temple holders. What, in your opinion, is the best handgun? Bn (Bon) is an indigenous religion of the Tibetan plateau, added in patch 2.8. Despite similarities between autonomous reformed paganism and Dharmic religions (followers of both has religious branch trait), the former still needs to deal with heresy (old pagan religion), while the latter has no heresies. Seers (court chaplains) have a significant penalty to the chance to convert provinces on top of their likely-lower moral authority, and vassals cannot be demanded to convert. This faith is exceptionally limited - it has all the disadvantages of unreformed paganism and none of the benefits, nor can it be reformed. Though, Unyielding isnt perfect. However, stability is very low, and you have little control over your realm. Temporal rests power with you, and gives you bonuses, and you can . No male in the council. As I said, civilized isnt good for Roman emperor as he is locked into imperial elective, and lets be honest, if we are reforming hellenic religion then we are 99% roman emperor, Problem, realize that I'm a couple months late, but stability is a doctrine, not a nature, sorry, that's bugging me, "I changed my mind about divine marriage doctrine, it actually allows us to breed new bloodlines fairly easy into our dynasty.". Clearly Messalian. Can't agree with stability doctrine, tech and artifacts lower short reign penalty so it is not worth to take it, and as I said from my experience it is easy to overcome. Inversely, it is much easier for organized religions to convert pagans. Stability is useless without Eldership law. 2019, Foreign missionaries become more effective, venerate a given ancestor, in a process similar to sainthood, https://ck2.paradoxwikis.com/index.php?title=Pagans&oldid=43605, Play I will explain at the end of paragraph. Possibility for a woman to take consorts is disallowed even if other traits should unlock it. Aztec religion only appears in-game if Sunset Invasion DLC is in use. We also get your email address to automatically create an account for you in our website. Incompatible with Sons Of Ragnarok and Invaders doctrines. Sky Burials. You don't lose vassal opinion anyway when you raid, so the defense + morale + garrison bonus are insane compared to what you get from other doctrines (peaceful is pretty good too, i guess). I think these are well balanced. A religion's nature determines its attitude toward warfare and religious conversion. Priests cannot marry and cannot inherit. In 800 CE. Equality allows the player to not only land females, but also to get even higher scores since female dynasts could have consorts, who as concubines provides prestige. Can you achieve fame and fortune for your noble family, or will your names be forgotten to history? It also supports early-game dominance - you are next-to-none as a Germanic ruler in 867. However, the Tengri faith does not die out during the entire period of the game and there are always relatively strong rulers for it in the game. 867 enatic bloodline,African religion for consorts, cosmopolitan for husbands, syncretic to remove penalties, divine marriage so you can seduce and cosort acquire bloodlines, autonomous for a floating Dynasty opinion, fertility, or another +10 religion modifier. Proselytizing is a must pick if you have a lot of land with conversion resistant heathens, since AI rarely bothers converting them otherwise. Such penalties usually function to prevent any rival faith from taking their lands in spite of being relatively weak and of a rival faith that normally could be easily holy warred. And the Indian religions. Ancestor Worship decision available. It gets pretty boring tbh. AI rulers are less likely to start wars, plots and factions. The devs deliberately made it so that certain societies will let you remain a member even if you are the "wrong" religion. So is it bug or is it not a bug? Large nomadic realms continue to grow in strength as long as the khans continuously increase the number of empty holding slots they control. Eldership succession law is allowed. To even start thinking about CK2s Pagan Reformation, you will first need to conquer three of the holy sites of your religion. Levy size bonus from unreformed Aztec faith will be lost. As such, it is best used when the player is ready for their nation to "mature" from aggressive expansion against small targets to needing to maintain an empire. Courtier or own attributes against faithful.Penalty to Spymaster steal technology especially well since they get free ships can... A harder time spreading their faith outside pagan lands bonus and extra piety always... 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